Product Strategy
& Validation
Find the right thing to build before investing in the full solution. I turn assumptions into focused concepts, prototypes and measurable experiments.
I turn ambitious ideas into useful digital products, combining product strategy, UX and hands-on engineering from first prototype to launch.
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From the first assumption to a working product, I connect strategy, architecture, user experience and hands-on engineering in one continuous process.
Find the right thing to build before investing in the full solution. I turn assumptions into focused concepts, prototypes and measurable experiments.
Shape the technical foundation around the product, not the other way around. I design reliable systems that stay understandable and maintainable as they evolve.
Build the complete product across frontend, backend and integrations. The result is a working system, not a handover between disconnected disciplines.
Translate complex requirements into clear, responsive experiences where design decisions and technical implementation support each other.

I’m a digital product builder and software architect based in Düsseldorf. What interests me most is not technology in isolation, but the product it enables and the people who use it.
I combine product strategy, UX thinking and hands-on engineering to turn complex ideas into clear, useful experiences. My approach is pragmatic: validate early, design with intent and build systems that remain maintainable as they grow.
Designed a no-code interface for configuring smart home systems as my bachelor’s thesis. The work was subsequently used in smart home research projects at the Fraunhofer Institute for Software and Systems Engineering.
Conducted research on computer vision and drones under Prof. Dr. Koichi Hashimoto. The program also included computer science coursework and advanced Japanese language studies.
Consulted for a leading company in the agricultural sector, taking responsibility for multiple digital products from concept and technical delivery through evaluation and iteration.
Led digital and interactive projects across the innovation and arts sectors. Responsibilities included product strategy, idea validation, MVP development and delivery.
Designed and developed digital products across a broad technology stack for clients and independent projects.
Led frontend development and UX implementation while contributing to scalable application architectures across the stack.
Taught hardware and computer engineering fundamentals, translating complex technical concepts into practical, accessible lessons.
Performed internationally, including projects in Japan and Ghana, and taught a range of urban dance styles.
Received development funding for Potatopunk, a reverse tower defense game.
Selected as one of the global top three projects at the Red Bull Basement finals in Toronto with Senseblock, a no-code hardware prototyping platform.
Won the German Red Bull Basement competition with Senseblock and advanced to the global finals in Toronto.
Selected for Batch #5 and secured €25,000 in funding for Senseblock, a no-code hardware prototyping platform.
Built the highest-performing AI in a university game development competition with 60 participants.
Have a product idea, a technical challenge or an unusual project in mind? Send me an email or connect with me on LinkedIn.
Managing Director: Louis Rose
Commercial Register: Local Court of Düsseldorf, HRB 98543